Warning: 18+, NSFW, Adult Content. Save files are likely to not be permanent in the online version, please download the Windows version found below for long-term play.

Welcome to Carnal Voyages, the sequel to the erotic text-based game Carnal Coup (available here)! The invasion force of the Galactic Pure Union was halted twenty years ago, but it's time for a new generation to take charge, and to begin to restore sexy funtimes to the rest of the galaxy!

Carnal Voyages features a new cast, a far more customizable player character (and sidekick), new alien species, and new worlds to explore! Rather than manage a single space station you will take on the role of a starship captain, stealthily infiltrating GPU space and fighting them on their home front. The crew of your ship will also be notable characters in their own right, with every crewmember having their own skills, talents, and of course - sexual preferences.

As with Carnal Coup, sexual preference flexibility is a driving force behind the game design. Not only will you be free to design the body type you desire (human or otherwise), but a galaxy of potential partners awaits you, and it is your choice who to pursue - space babes, space cowboys, or anyone else who catches your eye. There's something for everyone out there!

Game currently in development! This game is in a very early alpha release state, and will be receiving monthly updates via Patreon. At the moment, gameplay is limited to the 'Introduction Sequence', and the first few GPU star systems, with an introduction to game mechanics and the story. Many more features are on the way!

Carnal Voyages will feature the following species to play as or play with:

  • Terrans - You know em! [Playable]
  • Figura - The shapeshifting stars of Carnal Coup return! You got it, they'll find a way to do perverted things to it. [Playable]
  • Harians - Muscular and furry, the soldiers and athletic superstars of the galaxy! [Playable]
  • Vox - Slender and elegant, these alabaster-skinned aliens always put their best face forward! [Playable]
  • Schen - These science-minded reptilians are always up for learning new things! [Playable]
  • Roth - The Mistress-dominated insectoids are ready for more punishment! [Playable]
  • Seeders - These quiet plantoids are on the path for enlightment - but there are always more paths to take than you might expect...
  • Happee Co - These goblinoids are always interested in a quick buck...or a long, hard buck...
  • Space Slimes (in development) - The agarian slimes have a great bounty of crops, thanks to their...generous tracts of land...
  • AIs (in development) - Sometimes physical, sometimes digital, these AIs can show you a whole new world...

Where can I find out more? In addition to the project blog, we also have a public Discord server at: https://discord.gg/DASPc65 There you can expect to find patch notes, species and project member highlights, and other game updates! 

You can find the Patreon at: https://www.patreon.com/CarnalCoup

The game blog is at: http://carnalcoup.blogspot.com/

Visit for more info!


v0.18.1 - v0.19.0 Combined Change Log

Game Functions:

  • Functionality added to support pulling from CG sets based on gender preferences and player gender.

Scene Content:

  • 10 Duty Assignments added to the Hansche system.
  • 29 Duty Assignments added to the Joi system.
  • First Schen Specialist scene added to Schlyss, unlocked 20 hours following the previous Schen scene. 
  • Second Schen Specialist scene added to Schlyss, unlocked 20 hours following the previous Schen Specialist scene. Branch featuring XOs in a relationship with the Player complete, Player-focused branches still in development.
  • First Schen Leader scene added to Schen Observatory, unlocked 20 hours following the first Schen Specialist scene.
  • Note: Character portraits for new scenes are placeholders.

Art Content:

  • Added CG set to Victorious Alley Encounter scene and Gallery, 2 variants. Scene will need to be replayed to unlock in Gallery.
  • Added CG set to Fifth Victorious Athletes scene and Gallery, 4 variants. Scene will need to be replayed to unlock in Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue that could allow a CG to be displayed too early if a scene is replayed, potentially allowing the wrong CG to be shown.
  • Fixed issue that would reset a crew seduction attempt to always go to the first crewmember in the list.

Known Issues:

  • None
Updated 27 days ago
StatusIn development
PlatformsWindows, HTML5
Rating
Rated 3.5 out of 5 stars
(81 total ratings)
AuthorDaScoot
GenreVisual Novel
Made withUnity
TagsAdult, Character Customization, Erotic, LGBT, Management, NSFW, Sci-fi, Text based, Unity
Average sessionAbout a half-hour
LanguagesEnglish
LinksPatreon, Blog

Download

Download
Carnal Voyages Windows 32 Bit v0.19.0.zip 79 MB
Download
Carnal Voyages Windows 64 Bit v0.19.0.zip 82 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 58 · Next page · Last page

Hi, 

I only recently found this and Carnal Coup, and have enjoyed them both.  Looking forward to updates!

I had a few questions and bits of feedback:

  • Is it currently possible to fail a duty mission?  I usually try to keep the success percentage high, but I've succeeded in plenty of missions that are marked at 60% or lower, and can't remember ever having failed one.
  • What sort of pregnancy content is currently in/planned for the future?  There seems to be groundwork laid with the Breeder trait and associated explanation, but I've only seen a single piece of dialogue in the intro that depends on it, and no relevant game text even when in "relations" with a compatible partner.
  • Similarly, some of the sexual traits are described as enabling certain interactions/content.  I've mostly just seen this occasionally turn a 20% chance of hooking up with a crewmember into 40%, if we happen to have aligning fetishes.  Are there other places this is--or will be--used?
  • I wanted to mention that I'm also seeing the same behavior as another commenter where there aren't any options after selecting bend over/get bent over with your XO.  This is both in the downloaded version and the version embedded on the page.
  • Can there be a way to convert requisitions/points between career tracks?  The general requisitions can be frustrating when they give you an officer you don't need--and then if you turn that officer back in, you get back a req/points for that same career track, which doesn't help you fill the position you actually need to fill.
  • I know the popup at the very beginning means there's still a lot of balancing to be done, but a number of the traits just seem...actively harmful, with little benefit.  Duty missions seem to be a big part of the game, so the penalties to the success of duty missions seem pretty rough.  (That's if I'm interpreting "success" correctly--see my first point.)
  • Crew members frequently have stat blocks that don't really match their positions very well (e.g. Cultural crew with 0 Charisma) and/or traits that don't make sense (e.g. Wet and Ready on someone without a vagina).
  • I'm not sure if it's just my current playthrough, but all of my officers are gaining career XP much faster than sexual XP--there are a lot of duty missions that grant the former and comparatively few that grant the latter, and the other ways of gaining sexual XP don't seem to make up the difference.  The 20% default chance of hooking up with them myself means I don't end up helping very much overall, the amount granted by the ship stations is small, and my XO can only do so much....
  • Why can we only "wait" at our designated base in each system?  I frequently find myself traveling back and forth in a system simply to pass time.
  • While the available options for one's own actions during sex generally make sense, a number of them seem to be unavailable when making a request in a number of poses.  (One example:  if you have a vagina and your partner has a penis, you can't ask them to penetrate you while in a missionary pose--even though you can make the same request in a cowgirl pose.)
  • Miscellaneous UI-related things.  There's a mix of things in here, but several of them fall into the category of "things that feel just a little clunky on their own, but add up".  
    • I *think* there's already a UI difference between "enabled radio button" and "disabled radio button", but even specifically looking it's difficult to see.  Could this be made clearer?
    • It isn't always obvious when there's a story-relevant image available--I assume it's available under "View Scene Image", but that button is a little buggy to begin with, and it's enabled a lot of the time to show a background setting so just the fact that it's enabled doesn't clue the player in that there's a new (and/or particularly steamy) image available.
    • Can the crew overview screen devote less space to the search/filter, and more to showing more of the crew at once?  If streamlined a bit, you could include the XP and Seduce buttons here as well, eliminating the need to click through to the individual crewmembers.  
    • The battle commands are generally "add X% of attribute Y to a character's next action".  While there is a display of the attributes along with this, it would be handy if the game did the calculation and presented the result when choosing commands.  
    • I get that particularly for space battles it makes sense for there to be distance between the parties, but it would be very useful to see both your team *and* the other team at the same time.
    • In general there seem to be a lot of confirmation popups (e.g. when closing out of ship view, or when confirming that you want to progress travel).  I would personally not miss these if they went away.  

...wow, this ended up a *lot* longer than expected.  Hopefully you'll take it as a testament of how much I do in fact like the game, though.  :)

Thanks for your interest in the game! To answer what I can:

  • You can fail a duty mission but it has no consequences beyond wasting your time. Failing a story-required duty mission will still progress the story.
  • Pregnancy will be one of the features in the 'second wave' of functionality I'll get to after the first four factions are in a decent state. There will need to be ship policies implemented, an upgraded medbay (probably as part of larger ship tiers), and there will not be any children on the ship itself. At most kids might appear in an epilogue scene, as having kids at all in a porn game is a risky move.
  • I would like to eventually have every trait unlock at least one special scene or scene variant, and some already do, but this may be a thing where I go back after most of the game's been done and add more options to existing scenes, as I don't want to spend a month on a scene at this point in development.
  • The XO scene bug has already been fixed in the patron version and will come to the public soon.
  • I'll take a look at more req trade options.
  • None of the traits are entirely harmful but they're not all balanced to be the same.
  • Stats are intended to be random, but if they're getting unusable traits that's a bug (that one might have gotten lost on my to-do list at some point).
  • I'll likely be adding more sources of sex xp in the future.
  • A goal of the game is to encourage players to bounce around between systems regularly rather than just go to one, do that system to 100%, and then do the next one. I realize that causes some annoyance while the number of systems is still limited.
  • There's an insane number of pose combinations so it's possible that some aren't flagged right, though it may also be good to double check that the characters are in the correct relative pose positions.
  • I do intend to make CGs more obvious but I don't have a timeframe on it.
  • The combat's gotten a lot of complaints and I may end up redoing this system entirely at some point.

Great, thanks for the replies!

(1 edit)

I can't travel.I have chosen the place where he should fly, but he is not flying.

I have heard a bug report where if you save and load at some particular spot, it will give you double the assignments and so they end up not all filled, although I haven't been able to reproduce it myself.

(+1)

is there plans for severely overhauling or replacing the terrible combat system?

(1 edit)

is there like a guide or anything to this? I keep getting stuck randomly and have no idea what to do even after restarting and rereading everything like 3 times. currently have no idea what to do after capturing the admiral. also when I try to flirt with the XO and it gives the option of "get bent over/bend him over" it just gets stuck there and I can't choose to leave the scene or anything and have to travel to a new place to get access to things again.

(+1)(-1)

None of the storylines are currently complete, if you hit the end of one plotline you're encouraged to travel around to other locations (or wait for the next update).

The XO scene works in my testing but I'll give it a closer look to see if there's a scenario where it might have issues.

alright thank you

It might be a bit of a nitpick but skipping LTJG bugs me . It would be better if they started at Lieutenant Junior Grade, since they seem to be coming out of an officer training program you could say that grade determines rank and anyone Ensign or lower is barred from field missions 

I see a web LG and 64 bit version I can download. For whatever reason I had 32 bit it seems. I still get slightly confused by the different offers sometimes.

(1 edit)

Help please. How do I travel to a new area? I see the line but I dont know how to move Edit; nvm I got it 

you need to mark the circular check box at the end of the line and click then in travel until next event or the other option

(2 edits)

Ass, and boobs/chest option in actions would make it smoother I think. sex mechanics need some improvement/art, but a very promising start! A mac version or way to external save from web would be nice if possible. Also, found a bug, requesting my XO to dirty talk gave an output of 'NO STRING' idk what that means.

Excuse me for the question, but is it at a state where you can already play a bit and unlock stuff or am I still finished after a few pages? I think I started when this was pretty new.

(+2)(-1)

Two of the planned eight star systems are most of the way done, and there's two more at about 1%.

Thank you, sounds like it''s worth to start, can you switch between the planets when I reach a dead end or should I have a save ready?

The game is actually designed around rotating between different locations regularly, rather than simply sitting at one and finishing it before moving on. Save games are always compatible with new versions as well.

(+1)

I can not for the life of me figure out how to select a destination on the map, the tutorial literally only says "Select a destination," like how tf m i supposed to do that if I don't know how??? Tried clicking every single thing on the screen, I can't travel to destination or next even because i can't select a destination! I just need an answer i am so close to deleting this

(+1)

If it  the  tutorial  you should have  only one location selectable  you should be able to click travel to destination or event (neither matters at this point) and go oh  and  check your ship assignements I think the tutorial forces you assign crew to stations  and tasks before you leave, if you've done all of  the above and it won't work then it's a bug or somthing and ya might wanna let the Dev know

(1 edit)

I did the assignments and everything, I can't select location :/

(-1)

In the Figura system there are two locations, Watch Station and the Training Area, connected by a path line. The location you're not currently at (the Training Area) will have a checkbox to select to mark it as your destination.

(+4)(-1)

Can you make a version for Android

(-10)

Trash. The four first crew are random. Can't you make us select them one by one? Very annoying.

(+3)

Yeah I save before I request more crew and reload till I get ones who don't suck honestly it's the only way to get a semi decent crew at the start

(+2)

Will there be options added to change the font? It's... headache inducing and hard to follow.

(1 edit)

Webgl and the other options like 64 or 32 Bit, what's exactly the difference? 

I also noticed a sandbox option

I could update but always see like two or three versions then

(+2)(-1)

WebGL is the in-browser version, save games aren't expected to work there. 32/64 bit refers to your version of Windows, if you have a recent version you're probably on 64 bit (although 32 bit will work on either).

Well thank you, no matter what this will at least help me understand this a bit better next time.

How complete is it already? I think i was stopped pretty early the last time but was interessted.

Perhaps a quarter to a third. The core foundational functionality is largely in but it still needs a lot of content. I expect development to continue for a few more years.

(+1)

I gotta ask this. How many people  restart  at the beginning because initial crew (sometimes including the XO)   are chock full of negative traits like inefficient,  Flighty Hotheaded etc? I especially hate it when traits turn up that lower attributes for certain Fields  or worse are useless  for that field  a scientist  with high stam low int with Jock for example. Is just me or do others feel this way?

I keep getting trapped on the review duty assignment thing, no matter what I do I can't go anywhere or do anything what am I missing?

The symbol on the duties are where you assign crew

I'm stuck here too, I assign all of my crew to their duties but it won't let me travel, it keeps saying "you need to assign all your duties" but I have no one left to assign.

(+1)

Just to be clear, duty assignments are different than assigning crew to their bridge stations. If you are having issues with the duty assignments, feel free to swing by the discord if you get a chance and send me your save file, as I can't reproduce the issue here.

How do you trigger the Sorority plotline? I have  the latest public version of the game and after I met the Sage for the first time,I went back to the observatory and waited for 20 hours and nothing.

(+1)(-1)

That's not yet available in the public version.

(+3)

I wish combat was a lot faster, right now it feels like it's taking forever to finish a turn.

(+2)

Good afternoon, Mr. DaScoot. I want to know about the game you are making. Will this game be released on Android in the future?

(-2)

Unfortunately I don't have the time required to develop and test for additional platforms.

as a game tester i give this a game a 9.5/10 cuz the time it takes to buy 1 ship and i would like to see missions where we get ships when the mission is complete.

On the download version for Windows 64, It wouldn't register me changing the name of the ship at the start.

(-1)

Thanks, have this fixed for the next release.

Just wondering, is it normal to have save files disappearing in web version?

(-1)

Yes, browsers haven't saved WebGL files between sessions for a few years now.

That's a shame tbh

How do I promote my officers do I have  do so  at watch station or is this mechanic not implemented yet

(-1)

It's done from the Crew Roster, and requires both XP and some resources to do.

I enjoyed the game.  The crew building is similar to star trek online and what I spent most of my time doing.  One warning though, Never take a duty with the general recruitment reward.  There is a bug when you get one and try to use it.

(+4)

The story is interesting but...

Most actions are tedious. Unlike most games, you NEED to read the instructions in the "?" panel, as not many things are obvious unlike most games.

Sure, you get used to it, but eh. It's still tedious sometimes.

Co parent and lover, what is different if not become both? Is it possible to choose both?

(+1)(-1)

Co-Parent: Slightly changes some dialogue options to indicate you've had kids together, for players who want to roleplay as a parent in a relationship.

Lover: The current relationship state which can change over the course of the game (some work has been done for this but it's not fully implemented yet). You can have a kid with someone you're in a Hate Fuck relationship with, if you want to roleplay a bitter divorcee.

(1 edit)

do i have to have had played carnal coup to understand this?

(+1)

The game starts off with a brief recap of events in the first game, and there's a codex that explains more of the background. But if there's still anything that's overly confusing to a new player I'd like to know, since it's hard for me to view it that way myself.

Deleted 280 days ago
(+2)(-2)

I'm afraid I don't have the time. Android's notoriously difficult to properly test due to the enormous range of devices it runs on.

(1 edit) (-1)

Ok, android can play. I can confirm.

In this website. But...

Umm keyboard doesn't appear to write text lol???

I use web browser puffin since it does have keyboard options trigger but it's not save progress i think??

(-1)

Save games haven't worked in WebGL since a browser change a few years ago. As for Android/mobile use, I can't provide any particular support, it is what it is. The Windows version is the primary target build, WebGL should be considered as a demo.

i guess at least it let me try game lol

(+1)

how to do combat

(+2)

I figured it out you need to select someone then press the button that says turns, I found it on accident

hey are we able to use the gangbang kink yet or is it not here? also how do I get the credits to unlock more people, I got a shit ton randomly and I'm confused where to go from here.

(+1)(-1)

For the most part only traits that apply % bonuses and the like are currently implemented.  As for crewmember requisitions, those can be managed at Watch Station.

Hii! There is a way to download the file if you start playing in the browser? I want to download, but I dont want to start over again XD

(-1)

Sorry, nope. Even if the browser keeps the data somewhere it's not gonna be compatible.

Cool!

(+2)

Hey do you think an android version will get made, iv been wanting to play but no computer

(-2)

Afraid not, I don't have the development time for making or testing a mobile version.

Ah ok, well when I get a computer I'll download the game

(+4)

That UI is...really rough

Hey, I’m on mobile and my keyboard can’t pull up to type in a name

how did you play on mobile?

Web

im not sure if im doing something wrong but going to the Harman system does not start any scenes

Hmm, I've tested with both v0.2.0 saves and a fresh v0.3.0 game and it appears to trigger correctly here. If you were already in Harman on a 0.2 save you may need to leave the system then come back...if all else fails, if this was an old-version save, a fresh start is the most sure way to avoid any compatibility issues.

How do I fix the resolution of this when or in every time I choose the resolution it keep getting closer and closer ?

There's some known resolution issues on some screens which are fixed in the next release.

any eta on next update?

Patrons get updates twice a month, the public release is updated once a month, at a month delay.

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